Most mods (speaking widely about the huge world of computer games) are released without any support, much less with a bug tracking system, I didn't know that this one has that kind of support. I made my own launchers, so I could control the screensize and other aspects, apply command line args etc.ī/BugTracker/viewallbugpage.php Please, next time you find something, do so - report a bug. Maximum Warp launcher works if you've set up the right visual parameters for your system, and you've edited the options.cfg file to match your screen size (start with 1024x768 and then alter it in-game and then quit game from the button on the menu). The texture editor based ones don't work well, you're better off using a 3drender mesh blender app to grab values from surface and internal areas and place systems and other adds in the ship hardpoint file based on that torpedo editing works okay in BCUT, and any text-file style edits to the py files work unless they are done with wrong numbers etc that break the other functions.
KM is buggy in singleplayer, but works well in QB and multi with 512 or higher video ram 256Vram is buggy at medium graphics in any size, and low graphics work okay, but crash out a lot more frequently than supermod but it does play Original game works as before The Mod Editors that come with the Maximum warp edition were checked.
This game mode is also available in multiplayer.What works MAXIMUM WARP EDITION v3.2 Supermod 3 single player upgrade modding your own ships etc with a text editor. Between missions, the player often moves to Starbase 12 for repairs, stocking on torpedoes, and occasionally to receive more delicate assignments.Īside from the singleplayer campaign, the game has a so-called "Quick Battle" mode where the player can initiate battles using ships, stations and other objects which appeared in the main campaign, and the player can control any ship from the list. A diplomatic decision late in the game affects the circumstances of the finale. Unlike many other licensed Star Trek games, combat is not the only focus of the game, as there are missions where exploration and assisting endangered colonies and ships is the main objective. The singleplayer campaign is split to 8 episodes, each with its own sub-missions, which form a larger storyline. If the player's ship is joined by other friendly ships, they can be given simple commands. The ship is almost entirely controllable through hotkeys, and its weapons can be fired manually via mouse controls. hailing and moving the ship by talking to ensign LoMar, or managing the ship's power output and repairs by talking to chief engineer Brex), and can do so either from a first-person perspective from the captain's chair or by viewing the ship from the outside.
The player can control the ship and its operations by speaking to the relevant personnel (e.g. Narrowly escaping the fallout, the ship is repaired, receives a new first officer and is tasked with investigating the background of the event throughout the region of space referred to as the Maelstrom, encountering other Federation, Klingon, Ferengi, Romulan, and Cardassian ships, as well as a new race known only as the Kessok. Description Star Trek: Bridge Commander puts the player in the role of the new captain of the starship USS Dauntless right after the previous captain perished in a sudden and mysterious explosion of the Vesuvi star which wiped out the nearer half of the planets in the system.